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RPS について ↑
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2008-09-08
- 鉄道総研技術フォーラム08…ハイブリッド電車の急速充電(レスポンス) [発見!!]http://rd.yahoo.co.jp/rss/l/headlines/ind/rps/*http://headlines.yahoo.co.jp/hl?a=20080908-00000017-rps-ind 東京・国立市の財団法人鉄道総合技術研究所(JR総研)は4 - 5日、「鉄道総研技術フォーラム2008 環境と調和した鉄道を目指して」を開催、 ...
- JALエアプラス・レンタカー、予約をウェブページでも受付(レスポンス)25… [あなたとは違うんです]http://rd.yahoo.co.jp/rss/l/headlines/inet/rps/*http://headlines.yahoo.co.jp/hl?a=20080625-00000008-rps-inet 日本航空(JAL)は、7月1日からJAL国内線利用者を対象としたレンタカー予約サービス「JALエアプラス・レンタカー」のJALホームページ ...
- 東海道新幹線、N700系で無線LANサービス 09年3月から開始へ(レスポ… [あなたとは違うんです]http://rd.yahoo.co.jp/rss/l/headlines/inet/rps/*http://headlines.yahoo.co.jp/hl?a=20080626-00000027-rps-inet 東海旅客鉄道(JR東海)は、東海道新幹線(東京 - 新大阪)「N700」系車内で高速走行中にインターネットを利用できるサービスの開始時期 ...
- 三井住友カード、会員向けタクシー検索サービスを拡充(レスポンス)27 ... [あなたとは違うんです]http://rd.yahoo.co.jp/rss/l/headlines/inet/rps/*http://headlines.yahoo.co.jp/hl?a=20080627-00000026-rps-inet 三井住友カードは、「三井住友VISAカード」、「三井住友MasterCard」会員のためのインターネットサービス『Vpass』(ブイパス) ...
- バーチャルドライブ…エアウェイブ で夏の夜空を楽しむ(レスポンス)3日12… [あなたとは違うんです]http://rd.yahoo.co.jp/rss/l/headlines/inet/rps/*http://headlines.yahoo.co.jp/hl?a=20080703-00000015-rps-inet コンパクトステーションワゴン『エアウェイブ』をマイナーモデルチェンジ(4月24日)したホンダは、エアウェイブの魅力を、より多くの ...
- ヤマト、車両管理システムを提供---顧客が車両管理状況をウェブで確認 ... [RAIDEN]http://rd.yahoo.co.jp/rss/l/headlines/inet/rps/*http://headlines.yahoo.co.jp/hl?a=20080708-00000020-rps-inet ヤマトオートワークスは、車両管理契約をしている顧客が車両管理状況をウェブサイトを通じて確認できる「車両管理システム」を7月8日 ...
- コスモ石油、インターネットムービー第3弾を配信(レスポンス)8日23:10 [RAIDEN]http://rd.yahoo.co.jp/rss/l/headlines/inet/rps/*http://headlines.yahoo.co.jp/hl?a=20080708-00000027-rps-inet コスモ石油は、インターネットムービー第3弾「いま、私たちにできること」を配信開始したと発表した。 同社では、最も利便性の高い石油 ...
- 【iPhone 3G】最適化した「Yahoo!JAPAN」のサービス開始(… [RAIDEN]http://rd.yahoo.co.jp/rss/l/headlines/inet/rps/*http://headlines.yahoo.co.jp/hl?a=20080711-00000034-rps-inet ヤフーは、アップル社の『iPhone 3G』及び『iPod touch』に適した『Yahoo!JAPAN』サービスの提供を開始したと発表した。 ...
- 【iPhone 3G】App Store、3日間のダウンロード件数が100… [RAIDEN]http://rd.yahoo.co.jp/rss/l/headlines/inet/rps/*http://headlines.yahoo.co.jp/hl?a=20080715-00000019-rps-inet 米国アップルは、新しい「App Store(アップ・ストア)」が先週末のサービス開始後、『iPhone』と『iPod touch』のユーザによる ...
- 日本精工、長寿命バックアップロール軸受を開発(レスポンス)18日23:10 [RAIDEN]http://rd.yahoo.co.jp/rss/l/headlines/inet/rps/*http://headlines.yahoo.co.jp/hl?a=20080718-00000051-rps-inet 日本精工は、鉄鋼設備センジマ圧延機向けに、高速密封性を高めたシールと表面疲労に強い同社独自の特殊鋼を採用した「長寿命密封 ...
Last-Modified:2008/09/08 05:18:42
RPS の動画 ↑
00:00
>17
Avalanche: an RPS Story
09:55
Ten-minute short film: coverage of the local tournament for the Rock, Paper, Scissors championship.
09:55
Ten-minute short film: coverage of the local tournament for the Rock, Paper, Scissors championship.
Jah Wobble - Mystery RPS (No. 8)
08:22
Home made video.Music by Jah Wobble,Holger Czukay & Jaki Liebezeit
08:22
Home made video.Music by Jah Wobble,Holger Czukay & Jaki Liebezeit
World Rock Paper Scissors Competition at WOMMA
03:52
This is the finals of the Rock Paper Scissors (RPS) competition hosted by the head of the World RPS Society in Washington DC
03:52
This is the finals of the Rock Paper Scissors (RPS) competition hosted by the head of the World RPS Society in Washington DC
QaF RPS Vid - Liberty Hill
03:21
Gale/Randy. Because he is just a boy, standing in front of a boy, asking him to love him, you know? This is for [info]Rachelface who writes RPS that we take as canon. Randy may be an ass but Gale loves him anyway. Apologies to Peter Paige. We own them and we are serious.
03:21
Gale/Randy. Because he is just a boy, standing in front of a boy, asking him to love him, you know? This is for [info]Rachelface who writes RPS that we take as canon. Randy may be an ass but Gale loves him anyway. Apologies to Peter Paige. We own them and we are serious.
Warcraft 3 Proto [RPS Version - Different World Proportions]
03:16
http://www.unseen64.net
old preview:
"The biggest change in the gameplay of Warcraft III is in the traditional real-time strategy mode. Blizzard emphasized repeatedly that this is not a real-time strategy game, but a new genre it calls the role-playing strategy game.
Rob Pardo, producer and senior designer on Warcraft III, emphasized that Warcraft III will not be a real-time strategy game. He called it a "role-playing strategy game." Resource management, huge armies, and base building are being scaled back in favor of questing, hero recruitment, and interactive environments. Rather than lead huge armies around the map, you'll command heroes and smaller squads of units. Although some might worry that Blizzard has abandoned the strategy genre to create a role-playing game, that isn't the case. Many role-playing elements have been added, but this is still, at its core, a strategy game.
[...]
The most notable new features are the six races instead of two, a more integrated story and environments, the 3D engine, and of course, the addition of many role-playing elements.
In Warcraft III, you can play six races, not just the orcs and humans of its predecessors. New evils have descended on the land of Azeroth that make the squabble between orcs and humans look like little more than a schoolyard scrap. Extradimensional demons called the Burning Legion - the fiery creatures who were the driving force behind the orcs of previous games - have fallen from the sky. They have now manifested in the world of Warcraft III, and they should be monstrous, powerful, and thoroughly evil. The one demon unit we saw, an Infernal, was a hulking brute that was perpetually on fire.
[...]
Blizzard says there will be about six heroes per side. They will gain experience, advancing in level and power. Heroes will be vital because you won't be able to group or control units without them. You won't even be able to scroll around the map anymore. Instead, you will only be able to jump views between towns and heroes. These heroes will gain extra abilities as they go up in level, and, as in Diablo II, they will be able to choose from a variety of skills as they advance in level.
During combat, there will be more options open to you, and - thanks to the emphasis on smaller numbers of units - less micromanagement. Each unit will have a special skill, so the grunt will be able to go berserk, the minotaur will have a bull rush, the wolf rider will be able to throw nets, and so on. There will still be traditional spellcasters with even more abilities, but Pardo says, "We want every unit to have skills."
[...]
There will be unit producing buildings, a tech-tree and some base defenses. The only real difference is that we want to make it easier to manage, but taking out the need to build a huge sprawling base. Instead of building 30 structures to enable the tech-tree the player will only need to upgrade his/her existing structures."
[...]
he world map will be populated with villages, camps, full-fledged towns, temples, and quest areas. Not only will you gain extra troops and quests by exploring the environment, you'll also find magic items with which to equip your heroes. NPCs will await you with information and help, and wandering monsters will guard areas and provide all players with extra challenges.
[...]
The only resource Blizzard has definitely settled on is gold. Although Blizzard is still unsure of the exact economic model, right now, the design calls for you to acquire gold from the map by raiding enemy towns, solving quests, and stealing from wandering monsters and areas. Later on, you'll be able to boost your gold with additional regular income by building special buildings, like pastures on a special patch of green grassland or a dock on the water.
In relation to resources, Pardo says: "The current resource model is this: In the early game the player will be able to get started much faster by using his/her hero and recruiting a small number of troops and exploring in the game map. The player will attack/kill neutral creatures to gain gold (much like an RPG). This allows the player to be exploring/adventuring at the same time as [resource gathering], rather than popping back and forth between town and hero. Later in the game, the players will find building nodes on the game map where they may build different structures including docks, farms, lumber mill and towers. These buildings will cost gold to build and will be maintained automatically. Many of the buildings will produce gold for the player."
http://www.gamespot.com/features/warcraft3_pr/
03:16
http://www.unseen64.net
old preview:
"The biggest change in the gameplay of Warcraft III is in the traditional real-time strategy mode. Blizzard emphasized repeatedly that this is not a real-time strategy game, but a new genre it calls the role-playing strategy game.
Rob Pardo, producer and senior designer on Warcraft III, emphasized that Warcraft III will not be a real-time strategy game. He called it a "role-playing strategy game." Resource management, huge armies, and base building are being scaled back in favor of questing, hero recruitment, and interactive environments. Rather than lead huge armies around the map, you'll command heroes and smaller squads of units. Although some might worry that Blizzard has abandoned the strategy genre to create a role-playing game, that isn't the case. Many role-playing elements have been added, but this is still, at its core, a strategy game.
[...]
The most notable new features are the six races instead of two, a more integrated story and environments, the 3D engine, and of course, the addition of many role-playing elements.
In Warcraft III, you can play six races, not just the orcs and humans of its predecessors. New evils have descended on the land of Azeroth that make the squabble between orcs and humans look like little more than a schoolyard scrap. Extradimensional demons called the Burning Legion - the fiery creatures who were the driving force behind the orcs of previous games - have fallen from the sky. They have now manifested in the world of Warcraft III, and they should be monstrous, powerful, and thoroughly evil. The one demon unit we saw, an Infernal, was a hulking brute that was perpetually on fire.
[...]
Blizzard says there will be about six heroes per side. They will gain experience, advancing in level and power. Heroes will be vital because you won't be able to group or control units without them. You won't even be able to scroll around the map anymore. Instead, you will only be able to jump views between towns and heroes. These heroes will gain extra abilities as they go up in level, and, as in Diablo II, they will be able to choose from a variety of skills as they advance in level.
During combat, there will be more options open to you, and - thanks to the emphasis on smaller numbers of units - less micromanagement. Each unit will have a special skill, so the grunt will be able to go berserk, the minotaur will have a bull rush, the wolf rider will be able to throw nets, and so on. There will still be traditional spellcasters with even more abilities, but Pardo says, "We want every unit to have skills."
[...]
There will be unit producing buildings, a tech-tree and some base defenses. The only real difference is that we want to make it easier to manage, but taking out the need to build a huge sprawling base. Instead of building 30 structures to enable the tech-tree the player will only need to upgrade his/her existing structures."
[...]
he world map will be populated with villages, camps, full-fledged towns, temples, and quest areas. Not only will you gain extra troops and quests by exploring the environment, you'll also find magic items with which to equip your heroes. NPCs will await you with information and help, and wandering monsters will guard areas and provide all players with extra challenges.
[...]
The only resource Blizzard has definitely settled on is gold. Although Blizzard is still unsure of the exact economic model, right now, the design calls for you to acquire gold from the map by raiding enemy towns, solving quests, and stealing from wandering monsters and areas. Later on, you'll be able to boost your gold with additional regular income by building special buildings, like pastures on a special patch of green grassland or a dock on the water.
In relation to resources, Pardo says: "The current resource model is this: In the early game the player will be able to get started much faster by using his/her hero and recruiting a small number of troops and exploring in the game map. The player will attack/kill neutral creatures to gain gold (much like an RPG). This allows the player to be exploring/adventuring at the same time as [resource gathering], rather than popping back and forth between town and hero. Later in the game, the players will find building nodes on the game map where they may build different structures including docks, farms, lumber mill and towers. These buildings will cost gold to build and will be maintained automatically. Many of the buildings will produce gold for the player."
http://www.gamespot.com/features/warcraft3_pr/
Wanderlei Silva vs Rich Franklin in RPS part 1
01:09
Wandy vs Rich @ the 2008 National RPS Championships. A friend from South Dakota got this. Good job Rhino.
01:09
Wandy vs Rich @ the 2008 National RPS Championships. A friend from South Dakota got this. Good job Rhino.
RPS Instructional Video
06:09
This"'RPS Instructional Video" offers simple guidelines for playing in your first RPS (Rock Paper Scissors) Tourney. You'll learn the three basic casts, important safety tips, and how to form a Cheer Squad according to RPS League standards. Even RPS veterans will discover something new in this fun and educational video. Performed by Vertigo-go. Filmed by Alexander Kieft. Edited by Alexander Kieft and Dermot Delude-Dix.
06:09
This"'RPS Instructional Video" offers simple guidelines for playing in your first RPS (Rock Paper Scissors) Tourney. You'll learn the three basic casts, important safety tips, and how to form a Cheer Squad according to RPS League standards. Even RPS veterans will discover something new in this fun and educational video. Performed by Vertigo-go. Filmed by Alexander Kieft. Edited by Alexander Kieft and Dermot Delude-Dix.

同人好きなら同人堂。

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