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いろいろ楽しめる激しくオススメの作品です。

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rps について

『rps』に関するコメント

rps のブログサイト

2008-09-07

Last-Modified:2008/09/07 11:41:33

rps の動画


00:00
>17
Parody of the television advertisement for "Requip" (http://www.requip.com/), a medication for restless leg syndrome.

Avalanche: an RPS Story
09:55
Ten-minute short film: coverage of the local tournament for the Rock, Paper, Scissors championship.

Jah Wobble - Mystery RPS (No. 8)
08:22
Home made video.Music by Jah Wobble,Holger Czukay & Jaki Liebezeit

World Rock Paper Scissors Competition at WOMMA
03:52
This is the finals of the Rock Paper Scissors (RPS) competition hosted by the head of the World RPS Society in Washington DC

QaF RPS Vid - Liberty Hill
03:21
Gale/Randy. Because he is just a boy, standing in front of a boy, asking him to love him, you know? This is for [info]Rachelface who writes RPS that we take as canon. Randy may be an ass but Gale loves him anyway. Apologies to Peter Paige. We own them and we are serious.

Warcraft 3 Proto [RPS Version - Different World Proportions]
03:16
http://www.unseen64.net

old preview:

"The biggest change in the gameplay of Warcraft III is in the traditional real-time strategy mode. Blizzard emphasized repeatedly that this is not a real-time strategy game, but a new genre it calls the role-playing strategy game.

Rob Pardo, producer and senior designer on Warcraft III, emphasized that Warcraft III will not be a real-time strategy game. He called it a "role-playing strategy game." Resource management, huge armies, and base building are being scaled back in favor of questing, hero recruitment, and interactive environments. Rather than lead huge armies around the map, you'll command heroes and smaller squads of units. Although some might worry that Blizzard has abandoned the strategy genre to create a role-playing game, that isn't the case. Many role-playing elements have been added, but this is still, at its core, a strategy game.

[...]

The most notable new features are the six races instead of two, a more integrated story and environments, the 3D engine, and of course, the addition of many role-playing elements.

In Warcraft III, you can play six races, not just the orcs and humans of its predecessors. New evils have descended on the land of Azeroth that make the squabble between orcs and humans look like little more than a schoolyard scrap. Extradimensional demons called the Burning Legion - the fiery creatures who were the driving force behind the orcs of previous games - have fallen from the sky. They have now manifested in the world of Warcraft III, and they should be monstrous, powerful, and thoroughly evil. The one demon unit we saw, an Infernal, was a hulking brute that was perpetually on fire.

[...]

Blizzard says there will be about six heroes per side. They will gain experience, advancing in level and power. Heroes will be vital because you won't be able to group or control units without them. You won't even be able to scroll around the map anymore. Instead, you will only be able to jump views between towns and heroes. These heroes will gain extra abilities as they go up in level, and, as in Diablo II, they will be able to choose from a variety of skills as they advance in level.

During combat, there will be more options open to you, and - thanks to the emphasis on smaller numbers of units - less micromanagement. Each unit will have a special skill, so the grunt will be able to go berserk, the minotaur will have a bull rush, the wolf rider will be able to throw nets, and so on. There will still be traditional spellcasters with even more abilities, but Pardo says, "We want every unit to have skills."

[...]

There will be unit producing buildings, a tech-tree and some base defenses. The only real difference is that we want to make it easier to manage, but taking out the need to build a huge sprawling base. Instead of building 30 structures to enable the tech-tree the player will only need to upgrade his/her existing structures."

[...]

he world map will be populated with villages, camps, full-fledged towns, temples, and quest areas. Not only will you gain extra troops and quests by exploring the environment, you'll also find magic items with which to equip your heroes. NPCs will await you with information and help, and wandering monsters will guard areas and provide all players with extra challenges.

[...]

The only resource Blizzard has definitely settled on is gold. Although Blizzard is still unsure of the exact economic model, right now, the design calls for you to acquire gold from the map by raiding enemy towns, solving quests, and stealing from wandering monsters and areas. Later on, you'll be able to boost your gold with additional regular income by building special buildings, like pastures on a special patch of green grassland or a dock on the water.

In relation to resources, Pardo says: "The current resource model is this: In the early game the player will be able to get started much faster by using his/her hero and recruiting a small number of troops and exploring in the game map. The player will attack/kill neutral creatures to gain gold (much like an RPG). This allows the player to be exploring/adventuring at the same time as [resource gathering], rather than popping back and forth between town and hero. Later in the game, the players will find building nodes on the game map where they may build different structures including docks, farms, lumber mill and towers. These buildings will cost gold to build and will be maintained automatically. Many of the buildings will produce gold for the player."
http://www.gamespot.com/features/warcraft3_pr/

Wanderlei Silva vs Rich Franklin in RPS part 1
01:09
Wandy vs Rich @ the 2008 National RPS Championships. A friend from South Dakota got this. Good job Rhino.

RPS Instructional Video
06:09
This"'RPS Instructional Video" offers simple guidelines for playing in your first RPS (Rock Paper Scissors) Tourney. You'll learn the three basic casts, important safety tips, and how to form a Cheer Squad according to RPS League standards. Even RPS veterans will discover something new in this fun and educational video. Performed by Vertigo-go. Filmed by Alexander Kieft. Edited by Alexander Kieft and Dermot Delude-Dix.

rps の画像

[rps.jpg]Quick Hit: Seems that RPS is getting more and more 'street cred' lately. We noticed this interesting piece of work from Slovakia in Eastern Europe recently.
640 x 480 34.8kB
[ Site ]
[rps-clutch-stg3-z33jpg.jpg]RPS Stage 3 Clutch - 350Z / G35
500 x 435 31.3kB
[ Site ]
[rps-005a.jpg]rps-004e.jpg 23-Feb-2008 20:49 40k rps-005.jpg 23-Feb-2008 20:49 20k rps-005a.jpg 23-Feb-2008 20:49 139k rps-005b.jpg 23-Feb-2008 20:49 39k
400 x 300 139.3kB
[ Site ]
[rps-002a.jpg]rps-001or_b.jpg 17-Nov-2007 13:49 37k rps-001or_c.jpg 17-Nov-2007 13:49 37k rps-002a.jpg 17-Nov-2007 14:52 144k rps-002b.jpg 17-Nov-2007 14:52 40k
400 x 300 144.1kB
[ Site ]
[RPS-2440-A.jpg]Model #RPS-2440-A
250 x 250 8kB
[ Site ]
[rps_2.jpg]rps95_3.html 31-Jan-2008 14:11 8k rps95_4.html 31-Jan-2008 14:11 12k rps_1.jpg 31-Jan-2008 14:11 17k rps_2.jpg 31-Jan-2008 14:11 12k rps_3.jpg 31-Jan-2008 14:11 9k rps_4.jpg 31-Jan-2008 14:11 10k rps_5.jpg 31-Jan-
250 x 150 11.6kB
[ Site ]
[rps_4.jpg]rps_1.jpg 31-Jan-2008 14:11 17k rps_2.jpg 31-Jan-2008 14:11 12k rps_3.jpg 31-Jan-2008 14:11 9k rps_4.jpg 31-Jan-2008 14:11 10k rps_5.jpg 31-Jan-2008 14:11 6k rps_a00.gif 31-Jan-2008 14:11 6k rps_b.gif 31-Jan-
250 x 140 10.2kB
[ Site ]
[rps-326.jpg]pg1.jpg 30-Jun-2006 12:03 13k rps-326.htm 03-Oct-2007 10:49 37k rps-326.jpg 30-Jun-2006 12:03 52k rps-326.pdf 30-Jun-2006 12:03 165k
225 x 178 52kB
[ Site ]
[rps-001bg_b.jpg]rps-001bg.jpg 28-Mar-2008 18:20 47k rps-001bg_a.jpg 17-Nov-2007 13:49 42k rps-001bg_b.jpg 17-Nov-2007 13:49 39k rps-001bg_c.jpg 17-Nov-2007 13:49 38k
200 x 150 38.6kB
[ Site ]
[rps-h400pic.jpg]Systém RPS � H400
150 x 175 7.4kB
[ Site ]
[accueil_rps66_153317341.jpg]Accueil Bienvenue sur ce site
500 x 375 58.7kB
[ Site ]
[rps-v400pic.jpg]Systém RPS � V400
150 x 175 6.3kB
[ Site ]
[rps-409a-is_dimensions.jpg]rps-409a-is.jpg 30-Jun-2006 12:05 32k rps-409a-is.pdf 30-Jun-2006 12:05 119k rps-409a-is_dimensio..  30-Jun-2006 12:05 31k
389 x 184 31.4kB
[ Site ]
[RPS07-1Poster.jpg]FOR IMMEDIATE RELEASE April 11, 2006 (Philadelphia)
800 x 618 110kB
[ Site ]
[ReflectaRps3600.jpg]Zufall?). Mit diesen drei Eckwerten (3600 dpi, 36 Bit Farbtiefe, Dichteumfang 3,6) kann man qualitativ hochwertige Scans erwarten und darf die Anforderungen deshalb sehr hoch ansetzen. Mit einem Preis von knapp über 400 � liegt der RPS 3600 in einer Preisklasse, wo zum Beispiel der Minolta Dimage Dual Scan III liegt. Für diesen Preis erhält man bei Reflecta einen
250 x 323 34.8kB
[ Site ]
Webサービス by Yahoo! JAPAN 「rps」の画像をもっと探す


添付ファイル: fileca.c.yimg.jp_20080817-00000004-rps-ind-view-000.jpg [詳細] fileca.c.yimg.jp_20080510-00000013-rps-moto-view-000.jpg [詳細]

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