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2008-09-07
- 【パリモーターショー08】日産の世界戦略コンパクト初公開(レスポンス ... [RAIDEN]http://rd.yahoo.co.jp/rss/l/headlines/ind/rps/*http://headlines.yahoo.co.jp/hl?a=20080907-00000001-rps-ind 欧州日産は9月5日、10月2日に開幕するパリモーターショーで新型『ピクソ』を世界初公開すると発表した。 [写真拡大] ...
- オークネット、事業者向けブランド品オークションをプレ開催 ... [RAIDEN]http://rd.yahoo.co.jp/rss/l/headlines/ind/rps/*http://headlines.yahoo.co.jp/hl?a=20080907-00000003-rps-ind オークネットは、インターネットによるブランド品を取り扱うBtoBオークションを10月21日にプレ開催すると発表した。 ...
- リケン、自己株式の取得状況を公表…進捗率90%(レスポンス)7日23:10 [RAIDEN]http://rd.yahoo.co.jp/rss/l/headlines/ind/rps/*http://headlines.yahoo.co.jp/hl?a=20080907-00000002-rps-ind リケンは、自己株式の取得状況を公表した。 7月1日から8月31日まで、東京証券取引所での市場買付けで自己株式を179万1000株取得した。 ...
- 三菱航空機、MRJプロジェクトでボーイングと支援契約(レスポンス)7日23… [RAIDEN]http://rd.yahoo.co.jp/rss/l/headlines/ind/rps/*http://headlines.yahoo.co.jp/hl?a=20080907-00000004-rps-ind 三菱重工業が中心となって純国産ジェット機を開発する事業会社、三菱航空機は、ボーイング社との間で支援契約を締結し、ボーイング社から ...
- 【リコール】三菱 コルト、窓ガラスを開けるとドアが…(レスポンス) [RAIDEN]http://rd.yahoo.co.jp/rss/l/headlines/ind/rps/*http://headlines.yahoo.co.jp/hl?a=20080908-00000002-rps-ind 三菱自動車工業は5日、『コルト』の前席ドアに不具合があるとして、国土交通省にリコール(回収・無償修理)を届け出た。 ...
- コマツの子会社日平トヤマが社名をコマツNTCに変更(レスポンス) [RAIDEN]http://rd.yahoo.co.jp/rss/l/headlines/ind/rps/*http://headlines.yahoo.co.jp/hl?a=20080908-00000001-rps-ind コマツは、工作機械を開発・製造する子会社の日平トヤマの社名を変更すると発表した。 日平トヤマは、8月1日付けでコマツの完全子会社と ...
- 【北京五輪開催記念 写真蔵】北京モーターショー蔵出し画像 その32 コンパ… [グラドル画像日刊ニュース]http://rd.yahoo.co.jp/rss/l/headlines/ent/rps/*http://headlines.yahoo.co.jp/hl?a=20080816-00000001-rps-ent 8月8日に開幕し、各種目で熱戦が繰り広げられている北京オリンピック。五輪開幕に先立つ4か月前に開催された北京モーターショーの蔵出し ...
- 【鈴鹿8耐 08】レースクイーン写真蔵 熱いぜ(レスポンス)17日10:10 [アイドルの画像&ニュース!噂の芸能プロ]http://rd.yahoo.co.jp/rss/l/headlines/ent/rps/*http://headlines.yahoo.co.jp/hl?a=20080817-00000003-rps-ent 7月27日、三重県の鈴鹿サーキットでおこなわれた、世界耐久選手権シリーズ第3戦“コカ・コーラ ゼロ”鈴鹿8時間耐久ロードレースの決勝 ...
- 【Fニッポン 第7戦】写真蔵…日本グランプリのグリッドガールも登場 ... [かんたのピンと日記]http://rd.yahoo.co.jp/rss/l/headlines/ent/rps/*http://headlines.yahoo.co.jp/hl?a=20080902-00000039-rps-ent 8月31日に富士スピードウェイでおこなわれたフォーミュラ・ニッポン第7戦には、「2008年 FIA F1世界選手権フジテレビジョン日本 ...
- 映画『Xファイル』最新作にフォードが出演(レスポンス)3日17:10 [防犯グッズの元販売員の日記]http://rd.yahoo.co.jp/rss/l/headlines/movi/rps/*http://headlines.yahoo.co.jp/hl?a=20080903-00000014-rps-movi 11月7日に日本公開予定の映画『Xファイル:真実を求めて』(北米は7月25日から上映)。フォードは、作品中でデヴィッド・ドゥカヴニー ...
Last-Modified:2008/09/07 16:35:26
rps の動画 ↑
00:00
>17
Avalanche: an RPS Story
09:55
Ten-minute short film: coverage of the local tournament for the Rock, Paper, Scissors championship.
09:55
Ten-minute short film: coverage of the local tournament for the Rock, Paper, Scissors championship.
Jah Wobble - Mystery RPS (No. 8)
08:22
Home made video.Music by Jah Wobble,Holger Czukay & Jaki Liebezeit
08:22
Home made video.Music by Jah Wobble,Holger Czukay & Jaki Liebezeit
World Rock Paper Scissors Competition at WOMMA
03:52
This is the finals of the Rock Paper Scissors (RPS) competition hosted by the head of the World RPS Society in Washington DC
03:52
This is the finals of the Rock Paper Scissors (RPS) competition hosted by the head of the World RPS Society in Washington DC
QaF RPS Vid - Liberty Hill
03:21
Gale/Randy. Because he is just a boy, standing in front of a boy, asking him to love him, you know? This is for [info]Rachelface who writes RPS that we take as canon. Randy may be an ass but Gale loves him anyway. Apologies to Peter Paige. We own them and we are serious.
03:21
Gale/Randy. Because he is just a boy, standing in front of a boy, asking him to love him, you know? This is for [info]Rachelface who writes RPS that we take as canon. Randy may be an ass but Gale loves him anyway. Apologies to Peter Paige. We own them and we are serious.
Warcraft 3 Proto [RPS Version - Different World Proportions]
03:16
http://www.unseen64.net
old preview:
"The biggest change in the gameplay of Warcraft III is in the traditional real-time strategy mode. Blizzard emphasized repeatedly that this is not a real-time strategy game, but a new genre it calls the role-playing strategy game.
Rob Pardo, producer and senior designer on Warcraft III, emphasized that Warcraft III will not be a real-time strategy game. He called it a "role-playing strategy game." Resource management, huge armies, and base building are being scaled back in favor of questing, hero recruitment, and interactive environments. Rather than lead huge armies around the map, you'll command heroes and smaller squads of units. Although some might worry that Blizzard has abandoned the strategy genre to create a role-playing game, that isn't the case. Many role-playing elements have been added, but this is still, at its core, a strategy game.
[...]
The most notable new features are the six races instead of two, a more integrated story and environments, the 3D engine, and of course, the addition of many role-playing elements.
In Warcraft III, you can play six races, not just the orcs and humans of its predecessors. New evils have descended on the land of Azeroth that make the squabble between orcs and humans look like little more than a schoolyard scrap. Extradimensional demons called the Burning Legion - the fiery creatures who were the driving force behind the orcs of previous games - have fallen from the sky. They have now manifested in the world of Warcraft III, and they should be monstrous, powerful, and thoroughly evil. The one demon unit we saw, an Infernal, was a hulking brute that was perpetually on fire.
[...]
Blizzard says there will be about six heroes per side. They will gain experience, advancing in level and power. Heroes will be vital because you won't be able to group or control units without them. You won't even be able to scroll around the map anymore. Instead, you will only be able to jump views between towns and heroes. These heroes will gain extra abilities as they go up in level, and, as in Diablo II, they will be able to choose from a variety of skills as they advance in level.
During combat, there will be more options open to you, and - thanks to the emphasis on smaller numbers of units - less micromanagement. Each unit will have a special skill, so the grunt will be able to go berserk, the minotaur will have a bull rush, the wolf rider will be able to throw nets, and so on. There will still be traditional spellcasters with even more abilities, but Pardo says, "We want every unit to have skills."
[...]
There will be unit producing buildings, a tech-tree and some base defenses. The only real difference is that we want to make it easier to manage, but taking out the need to build a huge sprawling base. Instead of building 30 structures to enable the tech-tree the player will only need to upgrade his/her existing structures."
[...]
he world map will be populated with villages, camps, full-fledged towns, temples, and quest areas. Not only will you gain extra troops and quests by exploring the environment, you'll also find magic items with which to equip your heroes. NPCs will await you with information and help, and wandering monsters will guard areas and provide all players with extra challenges.
[...]
The only resource Blizzard has definitely settled on is gold. Although Blizzard is still unsure of the exact economic model, right now, the design calls for you to acquire gold from the map by raiding enemy towns, solving quests, and stealing from wandering monsters and areas. Later on, you'll be able to boost your gold with additional regular income by building special buildings, like pastures on a special patch of green grassland or a dock on the water.
In relation to resources, Pardo says: "The current resource model is this: In the early game the player will be able to get started much faster by using his/her hero and recruiting a small number of troops and exploring in the game map. The player will attack/kill neutral creatures to gain gold (much like an RPG). This allows the player to be exploring/adventuring at the same time as [resource gathering], rather than popping back and forth between town and hero. Later in the game, the players will find building nodes on the game map where they may build different structures including docks, farms, lumber mill and towers. These buildings will cost gold to build and will be maintained automatically. Many of the buildings will produce gold for the player."
http://www.gamespot.com/features/warcraft3_pr/
03:16
http://www.unseen64.net
old preview:
"The biggest change in the gameplay of Warcraft III is in the traditional real-time strategy mode. Blizzard emphasized repeatedly that this is not a real-time strategy game, but a new genre it calls the role-playing strategy game.
Rob Pardo, producer and senior designer on Warcraft III, emphasized that Warcraft III will not be a real-time strategy game. He called it a "role-playing strategy game." Resource management, huge armies, and base building are being scaled back in favor of questing, hero recruitment, and interactive environments. Rather than lead huge armies around the map, you'll command heroes and smaller squads of units. Although some might worry that Blizzard has abandoned the strategy genre to create a role-playing game, that isn't the case. Many role-playing elements have been added, but this is still, at its core, a strategy game.
[...]
The most notable new features are the six races instead of two, a more integrated story and environments, the 3D engine, and of course, the addition of many role-playing elements.
In Warcraft III, you can play six races, not just the orcs and humans of its predecessors. New evils have descended on the land of Azeroth that make the squabble between orcs and humans look like little more than a schoolyard scrap. Extradimensional demons called the Burning Legion - the fiery creatures who were the driving force behind the orcs of previous games - have fallen from the sky. They have now manifested in the world of Warcraft III, and they should be monstrous, powerful, and thoroughly evil. The one demon unit we saw, an Infernal, was a hulking brute that was perpetually on fire.
[...]
Blizzard says there will be about six heroes per side. They will gain experience, advancing in level and power. Heroes will be vital because you won't be able to group or control units without them. You won't even be able to scroll around the map anymore. Instead, you will only be able to jump views between towns and heroes. These heroes will gain extra abilities as they go up in level, and, as in Diablo II, they will be able to choose from a variety of skills as they advance in level.
During combat, there will be more options open to you, and - thanks to the emphasis on smaller numbers of units - less micromanagement. Each unit will have a special skill, so the grunt will be able to go berserk, the minotaur will have a bull rush, the wolf rider will be able to throw nets, and so on. There will still be traditional spellcasters with even more abilities, but Pardo says, "We want every unit to have skills."
[...]
There will be unit producing buildings, a tech-tree and some base defenses. The only real difference is that we want to make it easier to manage, but taking out the need to build a huge sprawling base. Instead of building 30 structures to enable the tech-tree the player will only need to upgrade his/her existing structures."
[...]
he world map will be populated with villages, camps, full-fledged towns, temples, and quest areas. Not only will you gain extra troops and quests by exploring the environment, you'll also find magic items with which to equip your heroes. NPCs will await you with information and help, and wandering monsters will guard areas and provide all players with extra challenges.
[...]
The only resource Blizzard has definitely settled on is gold. Although Blizzard is still unsure of the exact economic model, right now, the design calls for you to acquire gold from the map by raiding enemy towns, solving quests, and stealing from wandering monsters and areas. Later on, you'll be able to boost your gold with additional regular income by building special buildings, like pastures on a special patch of green grassland or a dock on the water.
In relation to resources, Pardo says: "The current resource model is this: In the early game the player will be able to get started much faster by using his/her hero and recruiting a small number of troops and exploring in the game map. The player will attack/kill neutral creatures to gain gold (much like an RPG). This allows the player to be exploring/adventuring at the same time as [resource gathering], rather than popping back and forth between town and hero. Later in the game, the players will find building nodes on the game map where they may build different structures including docks, farms, lumber mill and towers. These buildings will cost gold to build and will be maintained automatically. Many of the buildings will produce gold for the player."
http://www.gamespot.com/features/warcraft3_pr/
Wanderlei Silva vs Rich Franklin in RPS part 1
01:09
Wandy vs Rich @ the 2008 National RPS Championships. A friend from South Dakota got this. Good job Rhino.
01:09
Wandy vs Rich @ the 2008 National RPS Championships. A friend from South Dakota got this. Good job Rhino.
RPS Instructional Video
06:09
This"'RPS Instructional Video" offers simple guidelines for playing in your first RPS (Rock Paper Scissors) Tourney. You'll learn the three basic casts, important safety tips, and how to form a Cheer Squad according to RPS League standards. Even RPS veterans will discover something new in this fun and educational video. Performed by Vertigo-go. Filmed by Alexander Kieft. Edited by Alexander Kieft and Dermot Delude-Dix.
06:09
This"'RPS Instructional Video" offers simple guidelines for playing in your first RPS (Rock Paper Scissors) Tourney. You'll learn the three basic casts, important safety tips, and how to form a Cheer Squad according to RPS League standards. Even RPS veterans will discover something new in this fun and educational video. Performed by Vertigo-go. Filmed by Alexander Kieft. Edited by Alexander Kieft and Dermot Delude-Dix.

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